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Dankas Quindal

Magier 5 Class & Level
Weiser, Zauberlehrling Background
Waldgnom Race
chaotisch gut Alignment

Strength 9
-1
Dexterity 18
+4
constitution 12
+1
intelligence 20
+5
wisdom 15
+2
charisma 11
+0
Total Hit Dice 5
Hit Die
1d6+1
+3 proficiency bonus
-1 Strength
+4 Dexterity
+0 Constitution
+7 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+8 Arcana
-1 Athletics
+0 Deception
+8 History
+2 Insight
+0 Intimidation
+5 Investigation
+2 Medicine
+5 Nature
+2 Perception
+0 Performance
+0 Persuasion
+5 Religion
+4 Sleight of Hands
+4 Stealth
+2 Survival
skills

 
14
Armor Class
21
Hit Points
+4
Initiative
7,5
Speed
WaffeAngriffSchaden
Kampfstab 1d20+3-1 1-hand: 1d6 / 2-hand: 1d8 Wucht
Schleuder 1d20+3+4 1d4 Wucht
Attacks
Dolche, Wurfpfeile, Schleudern, Kampfstäbe, leichte Armbrüste
Arkane Kunde, Geschichte
Proficiences
Intelligenz
SG des Rettungswurfes: 8 + Übung + INT-Modifikator
Modifikator für Zauberangriff: Übung + INT-Modifikator
Spellcasting
Kampfstab
Zauberbuch
Arkaner Fokus, grün schimmernde Kugel
Gelehrtenausrüstung
Equipment
Es gibt nicht was ich mehr mag, als ein gutes Rätsel.
Personality Traits
Das Ziel eines Lebens voll der Studien ist es, sich selbst zu verbessern.
Ideals
Mein Lebenswerk ist es eine Reihe von Wälzern, die von einem bestimmten Fachgebiet handeln.
Bonds
Ich werde schnell von der Aussicht auf Informationen abgelenkt.
Flaws
Dunkelsicht
Rettungswürfe gegen Magie (WEI/INT/CHA)
Kleintierflüsterer
gnomisch, zwergisch, elfisch
Forscher
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

PHB pg. 260

Minor Illusion

0-level (Cantrip) Illusion

Casting Time: 1 Action
Range/Area: 30 Feet
Components: S, M
Materials: A bit of fleece
Duration: 1 Minute
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. I you create a sound, it's volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger that a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Available for: Bard, Sorcerer, Warlock, Wizard

Level 1 Spells

Disguise Self

1-level Illusion

Casting Time 1 Action
Range Self
Duration 1 Hour
Components V, S

You make yourself — including your clothing, armor, weapons, and other belongings on your person — look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.   The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.   To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Class(es): Artificer, Bard, Sorcerer, Wizard, Cleric (AmbCleric (Trickery Domain), Fighter (Eldritch Knight), Ranger (Gloom Stalker), Rogue (Arcane Trickster)

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Paddywaggon.

Statblock Type

Character Sheet (Legacy)

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