Remove these ads. Join the Worldbuilders Guild

Doyle McPoyle

Bard 5 Class & Level
College of Lore Background
Human Race
Chaotic Neutral Alignment

Strength 12
+1
Dexterity 14
+2
constitution 14
+2
intelligence 8
-1
wisdom 14
+2
charisma 18
+4
Total Hit Dice 10
Hit Die
1d8+2
+3 proficiency bonus
+2 Strength
+6 Dexterity
+3 Constitution
+1 Intelligence
+3 Wisdom
+8 Charisma
saving throws
+3 Acrobatics
+5 Animal Handling
+1 Arcana
+2 Athletics
+7 Deception
+1 History
+5 Insight
+7 Intimidation
+1 Investigation
+3 Medicine
+1 Nature
+5 Perception
+10 Performance
+10 Persuasion
+1 Religion
+3 Sleight of Hands
+5 Stealth
+5 Survival
skills Animal Handling, Deception, Insight, Intimidation, Perception, Performance, Persuasion, Stealth, Survival proficiencies

 
16
Armor Class
41
Hit Points
+3
Initiative
30
Speed
Attacks
Animal Handling, Deception, Insight, Intimidation, Perception, Performance, Persuasion, Stealth, Survival
Proficiences
Harpers Pin
-Gives disadvantage to attacks made against the harper with magical attacks. (once per turn)

Wand of Magic Missiles

Staff of Healing

Living Studded Armor


Equipment
-I express affection or contempt in ways that are unfamiliar to others.
-Hardened from a life of traveling.
-
Personality Traits
Freedom. Tyrants must not be allowed to oppress the people.

Adventure. I'm far from home, and everything is strange and wonderful.
Ideals
-My freedom is my most precious possession. I'll never let anyone take it from me again.

-Strong compassion towards animals and wildlife
Bonds
I have a weakness for the new intoxicants and other pleasures of this land.

Living Studded armor is infused with my body and feeds upon its very life force
Flaws
-Member of the Harpers
-Has a pet Giant Crab, 'Crabby' who is undyingly loyal.

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e Dungeon Master's Guide

Staff of Healing

Staff This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Rare (this item requires attunement) [Requires attunement by a bard, cleric, or druid.]

Type Damage Damage Range Properties
Simple Melee 1d6 Bludgeoning This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Weight: 4lb


 

Wand of Magic Missiles

Adventuring Gear Uncommon

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.   The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Weight: 1 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

SRD

Giant Crab

Medium beast, unaligned
Armor Class 15
Hit Points 13 3d8
Speed 30ft Swim: 30ft

STR
13 +1
DEX
15 +2
CON
11 0
INT
1 -5
WIS
9 -1
CHA
3 -4

Skills Stealth +4
Senses blindsight 30 ft., passive Perception 9
Challenge 1/8 (25 XP)


Amphibious. The crab can breathe air and water.


Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.


 

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

brutalxdildo.

Statblock Type

Character Sheet (Legacy)

Link/Embed