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Will

Ranger, monk 4 Class & Level
Criminal (noble) Background
Vampire (human) Race
Lawful Neutral Alignment

Strength 18
+4
Dexterity 20
+5
constitution 18
+4
intelligence 16
+3
wisdom 20
+5
charisma 8
-1
Total Hit Dice 3
Hit Die
1d10+4
+3 proficiency bonus
+6 Strength
+7 Dexterity
+4 Constitution
+3 Intelligence
+5 Wisdom
-1 Charisma
saving throws
+8 Acrobatics
+5 Animal Handling
+3 Arcana
+7 Athletics
-1 Deception
+8 History
+8 Insight
+2 Intimidation
+6 Investigation
+5 Medicine
+5 Nature
+11 Perception
-1 Performance
-1 Persuasion
+3 Religion
+5 Sleight of Hands
+11 Stealth
+8 Survival
skills all armor, all weapons, shields proficiencies

 
21
Armor Class
62
Hit Points
+5
Initiative
40ft
Speed
Longbow 1d20+10 1d8+5
dual Blade scimitar 1d20+8 2d6+5 1d6+5
X2 Scimitar 1d20+8 1d6+5
X2 Dagger 1d20+8 1d6+5
X2 Hand crossbow 1d20+8 1d6+5
Attacks
Languages: common, orcish, elvish, abyssal, infernal
Proficiences
NONE
Spellcasting
3 sets fine clothes
1 heavy cloak (anti sunlight)
crown of redmont (1000gp)
1 quiver (10 silver arrows, 14 normal arrows)
flask of blood (16oz)
30 gp
Equipment
Abrasiveness

When you are abrasive, you have trouble being nice in a conversation. You're demanding, and although you can get what you want, you may end up hurting others. It can increase your intimidation stat, but people will find you insufferable, and it can destroy civil discourse.

Aggression

Aggression is when a character is always ready to fight and is quite a menace. However, because of aggression, they may end up starting fights when there is a more peaceful solution, and their anger and brute force may be a weakness when the battle requires more strategy.

Detached

A detached character is one who is always in their little world when it comes to the group. They will be behind and not talk much. This gives them a ranged advantage, but it can mean that no one trusts the characters.

Distinctive

This is when someone has a physical trait that sets them apart. They can have big ears, a scar, or another characteristic that sets them apart. As you can imagine, this can be a bit of a disadvantage if your character is trying to hide or disguise themselves. However, it gives your character a bit of a reputation. If your character has a limp, they may use it to get sympathy, for example.

Focused

Someone who's focused can keep their eyes on the prize no matter how many things try to distract them. However, those who are too focused on one thing may ignore something else important that passes them by.

Hardy

These people consider themselves strong, and they may judge those who aren't as hardy. The problem is that they can sometimes overestimate their strength, and they may end up getting hurt as a result.

Quick

Someone who is quick will is faster than more people. They may be able to escape faster, but they may be less skilled in other areas.

Relentless

Someone who is relentless won't give up no matter what. This is great for situations that require persistence, but characters who are relentless may over-exhaust themselves. This can lead to fatigue.

simp

simps rly hard
Personality Traits
Power. I hope to one day rise to the -crown of bythalia-. (Lawful)-EDITED-
Might. The strongest are meant to rule. (Evil)
Ideals
I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me. (Redmont)(elves)
I idolize a hero of the old tales and measure my deeds against that person's. (Varis)
I will bring terrible wrath down on the evildoers who destroyed my homeland. (elves)
Bonds
hates elves
bloodthirsty, greedy, selfish
horribly scarred on his face
Flaws
favored enemys: fiends, orcs, elves
favored terrain: woodland
fighting style: archery
unarmored defense
martial arts: d4
revenant blade
defensive duelist
ki (3)
Unarmed movement
deflect missiles
open hand technique
prone
15 ft back
no reactions
slow fall
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: 1 dagger in each boot hand crossbow in each wrist sleeve (takes 1 hour and tinkers tools to reload) tinkers tools 10 crossbow bolts]

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

[block: REN Hiln ]

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

[block: 120 arrows 8 bottles immerial 7 bottles erwreak 6 bottles faelaena 7 bottles lightfoot 1 barrel ranger (75% full) 1 barrel gaurdian (20% full) (1 bottle= 3 cups) (1 barrel=40 gallons)]

Created by

Aroge333.

Statblock Type

Character Sheet (Legacy)

Link/Embed