The statblocks of your class features
[block: Channel Divinity
At 2nd level]
[block: as noted in the domain description.
When you use your Channel Divinity]
[block: you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
Some Channel Divinity effects require saving throws. When you use such an effect from this class]
[block: the DC equals your cleric spell save DC.
Beginning at 6th level]
[block: you regain your expended uses.
Channel Divinity: Turn Undead
As an action]
[block: it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can]
[block: the creature can use the Dodge action.
Bonus Proficiencies
When you choose this domain at 1st level]
[block: you gain proficiency with heavy armor and smith's tools.
Blessing of the Forge
At 1st level]
[block: granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.
Once you use this feature]
[block: you can’t use it again until you finish a long rest.
Channel Divinity: Artisan's Blessing
Starting at 2nd level]
[block: you can use your Channel Divinity to create simple items.
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon]
[block: coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual]
[block: magically forming even nonmetal parts of the creation.
The ritual can create a duplicate of a nonmagical item that contains metal]