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Ranger

Medium humanoid (any race), any
Armor Class 16 (studded leather)
Hit Points 49 (9d8 + 9)
Speed 30ft

STR
12 +1
DEX
18 +4
CON
12 +1
INT
12 +1
WIS
14 +2
CHA
10 0

Saving Throws Dex +6
Skills Nature +3, Perception +4, Stealth +6, Survival +6
Senses passive Perception 14
Languages Any two languages
Challenge 3

The ranger is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The ranger knows the following ranger spells:   1st level (4 slots): cure wounds, fog cloud, hunter's mark   2nd level (3 slots): pass without trace, silence


Escape the Horde. Opportunity attacks made against the ranger have disadvantage.   Primeval Awareness. The ranger expends a spell slot to sense whether there are any aberrations, celestials, dragons, elementals, fey, fiends, or undead within 1 mile.


Actions

Multiattack. The ranger makes two melee or two ranged attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.   Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.


 

Created by

Palant.

Statblock Type

Monster / Creature

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