Amphibious. The pale one can breath air and water. Grappler. The pale one has advantage on attack rolls against any creature grappled by it. Dark Devotion. The pale one has advantage on saving throws against being charmed or frightened. Sunlight Weakness. While in sunlight, the pale one has disadvantage on attack rolls, ability checks, and saving throws.
Multiattack. The Pale One makes 3 attacks: two with its Lash and one with either its Bite or its Acidic Bite Lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) 1d8+3 bludgeoning damage. Lash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <i>Hit: 8 (2d6+1) 2d6+1 piercing damage, plus 2 (1d4) [roll1d4] acid damage. Acidic Bite (Recharge 5-6). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d8+1) 2d8+1 piercing damage, plus 10 (3d6) 3d6 acid damage.
A Pale One or Nifarzhi is a large demon crustaceal humanoid found most typically in the uppermost layers of the underworld.