+2 | Strength |
-1 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+1 | Wisdom |
+4 | Charisma |
-1 | Acrobatics |
+1 | Animal Handling |
+0 | Arcana |
+5 | Athletics |
+4 | Deception |
+0 | History |
+1 | Insight |
+7 | Intimidation |
+0 | Investigation |
+1 | Medicine |
+0 | Nature |
+1 | Perception |
+4 | Performance |
+4 | Persuasion |
+0 | Religion |
+2 | Sleight of Hands |
+5 | Stealth |
+1 | Survival |
Weapon | Attack | Damage |
---|---|---|
Javelin (3) | [1d20+6] | [1d6+3, piercing, range 30/120] |
Longsword | [1d20+6] | [1d8+3, 6, slashing, light] |
Schimitar | [1d20+6] | [1d6+1, 5, slashing, finesse, light] |
Sneak Attack: +1d6 damage with ranged/finesse, if there is an advantage for the target has another enemy within 5 feet. | ||
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending Hit Points separately for each one. This feature has no effect on Undead and constructs.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.