Alignment: They tend to lean towards good however a lack of legal structure also tend to put them towards neutral. Their culture favors the communities needs but do not shy away from the protecting the needs of the individual. Age: Mullcians age rather quickly reaching full maturity at 10 years old while living to be up to 150 but around 120 years is more common. Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Sunlight Sensitivity : Years of living underground have made their eyes weak to light. While in sunlight Mullcians get Disadvantage on all perception checks and ranged attacks. Bounty of the Earth: You know the Mold Earth cantrip. When you reach 3rd level, you can cast the Maximilian’s Earthen Grasp spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Erupting Earth spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. Subterranean: Generations of living underground have given the Mullcians the ability to dig quick tunnels through the dirt. During combat you may spend your action and ½ of your movement speed to bury yourself underground. While underground you cannot attack or be attacked. You have burrow speed of 10 feet. You may resurface using a bonus action. This ability can only be used when standing on a non-artificial surface. You may use this feature a number of times equal to your proficiency bonus per short rest.
Languages. Isolated from any other species Mullcians only know their own language, Mulltia.