Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena. Nature Magic: You learn one of the following cantrips: druidcraft, thaumaturgy, thorn whip or sacred flame. When you reach 3rd level, you can cast the cure wounds spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the locate animals or plants spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells. Speak with Beasts and Plants. You can communicate simple messages to beasts and plants, and can understand simple concepts and feelings that they convey back to you. These responses are incredibly limited by the beast or plants intelligence and what it would be able to percieve. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. Natural History. You gain proficiency in the Nature skill.
Languages. Common, Sylvan