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Venarius

Rogue 7/ Warlock 3 10 Class & Level
Criminal Background
Changling Race
Neutral Alignment

Strength 10
+0
Dexterity 18
+4
constitution 12
+1
intelligence 11
+0
wisdom 10
+0
charisma 16
+3
Total Hit Dice 10
Hit Die
1d8+1
+4 proficiency bonus
+0 Strength
+8 Dexterity
+1 Constitution
+4 Intelligence
+4 Wisdom
+7 Charisma
saving throws
+12 Acrobatics
+0 Animal Handling
+4 Arcana
+0 Athletics
+11 Deception
+0 History
+4 Insight
+7 Intimidation
+4 Investigation
+0 Medicine
+0 Nature
+4 Perception
+3 Performance
+7 Persuasion
+0 Religion
+8 Sleight of Hands
+12 Stealth
+0 Survival
skills Acrobatics, Arcana, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Slight of Hand, Stealth proficiencies

 
17
Armor Class
67
Hit Points
+4
Initiative
30 ft.
Speed
Attacks
Light Armor

Simple Weapons, Hand Crossbow, long swords, rapiers, short swords,

Thieves Tools, Forgery Kit, Disguise Kit, Poisoners Kit
Languages: Common Dwarfish, Elvish, Thieves Cant
Proficiences
Eldritch Blast / 7 / 1d10 + 3
Spider Climb
Mage Hand
Spare the Dying
Mold Earth
Shape Water
Hellish Rebuke
Protection from Evil and Good
Command

Spellcasting
Money: 45 GP
Shortsword, Shortbow, Burglars Pack, Thieves Tools, Daggers (2), Crowbar, Hooded Clothing, Forgery Kit, Arcane Focus
Equipment
I do not feel pain or remorse for those I have killed. I do not fully trust anyone.
Personality Traits
It's easier to fake your way through than break your way through.
Ideals
I am part of a highly recognized thieves guild named Shadow Seekers . I am one of the top assassins in the guild.
Bonds
I only care for people I know and think of how I can become wealthier.
Flaws
* Change Appearance
  • self explanatory
  • must remain humanoid
  • equipment doesn't change
  • * Unsettling Visage
  • use a reaction to impose disadvantage on an attack
  • reveals shape shifting nature within 30 ft.
  • once per rest
  • * Divergent Persona
  • Forgery Kit
  • 50 year old bald human with a medium size beard
  • Proficiency doubled for forgery kit when in that form
  • * Criminal Contact
  • you have reliable contact that you can deliver messages to a criminal network
  • * Sneak Attack
  • deal extra 4d6 damage if you have advantage on attack roll
  • or if ally is within 5 ft. of the enemy
  • finesse or ranged weapon

  • Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    [block: * Glamoured Studded Leather
  • +1 to AC
  • looks like normal clothes
  • * Cloak of Shadow
  • Gain advantage on stealth checks
  • looks like a black hooded cloak
  • * + 2 Light Crossbow * Frostbrand Dagger * 2 Greater Healing Potions * 4 Midnight Tears * 10 Oil of Taggit ]

    The statblocks of your class features

    [block: ROGUE   * Expertise
  • pick two skill proficiencies the proficiencies is doubled for any ability checks
  • * Sneak Attack
  • already wrote down
  • * Thieves Cant
  • Can hide a secret mix of code]
  • [block: dialect in normal conversation
  • Can only use it with someone who knows thieves cant
  • You also understand a set of secret signs and symbols used to convey short]
  • [block: or whether the people in an area are easy marks or will provide a safe house for thieves on the run. * Cunning Action
  • Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash]
  • [block: or Hide action. * Assassinate
  • You have Adv. on enemies that haven't taken a turn yet
  • Critical against surprised creatures
  • * Uncanny Dodge
  • When an attacker that you can see hits you with an attack]
  • [block: you can use your reaction to halve the attack’s damage against you. * Evasion
  • You can nimbly dodge out of the way of certain area effects]
  • [block: and only half damage if you fail.   WARLOCK   * Pact Magic *Eldritch Invocation *Pact Boon   ]

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    [block: CHANGELING • Change Appearance. As an action]
    [block: and you revert to your natural form. • Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception]
    [block: and Persuasion if you die. • Unsettling Visage. When a creature you can see makes an attack roll against you]
    [block: you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait]
    [block: you can’t use it again until you finish a short or long rest. • Divergent Persona. You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name]

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Level 0 Spells

    Level 1 Spells

    Level 2 Spells

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    King Arthur 69.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed