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Damian

Paladin 4 Class & Level
Soldier Background
Zarial Teifling Race
Chaotic Neutral Alignment

Strength 17
+3
Dexterity 18
+4
constitution 16
+3
intelligence 12
+1
wisdom 13
+1
charisma 19
+4
Total Hit Dice 4
Hit Die
1d10+3
+2 proficiency bonus
+3 Strength
+4 Dexterity
+3 Constitution
+1 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+1 Arcana
+5 Athletics
+4 Deception
+1 History
+4 Insight
+6 Intimidation
+1 Investigation
+4 Medicine
+1 Nature
+2 Perception
+4 Performance
+4 Persuasion
+1 Religion
+4 Sleight of Hands
+4 Stealth
+2 Survival
skills All armor and Shields All martial and simple weapons Playing card set, vehicles (Land) Common, Infernal
  proficiencies

 
16
Armor Class
44
Hit Points
+4
Initiative
30ft
Speed
Dagger 1d20+6 1d4+4
Great-sword 1d20+5 2d6+3
Lance 1d20+5 1d12+3
Unarmed strike 1d20+5 [4]
Attacks
Bless
Ceremony
Command
Compelled Duel
Cure wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Expeditious retreat
Guiding Bolt
Heroism
Protection from Evil and Good
Purify Food and Drink
Searing Smite
Shield of Faith
Thaumaturgy
Thunderous Smite
Wrathful Smite
Spellcasting
Poison Dagger
Backpack
Bedroll
Chain Mail
Common Clothes
Dagger
Damocles dagger (Holy Symbol)
Great-sword
Lance
Mess Kit
Playing Card Set
Rations X10
50 ft of Rope
Shield Tinderbox
Torch X10
Waterskin
Equipment
I’m haunted by memories of war. I can’t get the images of violence out of my mind.


I face problems head-on. A simple, direct solution is the best path to success.
Personality Traits
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
Ideals
I fight for those who cannot fight for themselves.
Bonds
My hatred of my enemies is blind and unreasoning.
Flaws
Divine Sense-As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.

Lay on Hands-You have a pool of healing power that can restore 20 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Great Weapon Fighting

Divine Smite- When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).

Divine Health- You are Immune to disease

Oath of Heroism- Oath spell tree, Channel Divinity,

Channel Divinity-1 bonus action
Peerless Athlete. You can use your Channel Divinity to augment your athleticism with divine favor. As a bonus action, you gain advantage on all Strength (Athletics) and Dexterity (Acrobatics) checks for the next 10 minutes.

Legendary Strike. You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Dark vision-You can see darkness in shades of gray up to 60 ft

Hellish Resistance- You have resistance to fire damage.

Great Weapon Master-•On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.

Sentry-Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.

Creatures within your reach provoke opportunity attacks even if they took the Disengage action.

When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

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Created by

notedpheonix133.

Statblock Type

Character Sheet (Legacy)

Link/Embed