+2 | Strength |
+4 | Dexterity |
+2 | Constitution |
+5 | Intelligence |
+3 | Wisdom |
+3 | Charisma |
+6 | Acrobatics |
+3 | Animal Handling |
+3 | Arcana |
+2 | Athletics |
+4 | Deception |
+3 | History |
+3 | Insight |
+7 | Intimidation |
+3 | Investigation |
+3 | Medicine |
+3 | Nature |
+3 | Perception |
+4 | Performance |
+10 | Persuasion |
+3 | Religion |
+6 | Sleight of Hands |
+5 | Stealth |
+3 | Survival |
Long bow | 1d20+5 | 1d8+2 |
---|---|---|
Throwing knifes | 1d20+5 | 1d4+2 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The 5 Shudake
Weapon
Rare
A Reaper blade deals 1 point of necrotic damage to the attacker whenever it is used to make a melee weapon attack. On a successful hit, roll a 1d20 . On a critical hit, A Reaper blade deals an additional 12d10 necrotic.A black blade in a simple leather sheath, its pommel simple in design other than the ornate symbol of destiny on the hilt. The curved blade is simple in design as well, with words in Mystic engraved along each side.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+1 / 12d10 | Necrotic | 5/60ft |
Cost: 1000gp 50sp
Weight: 4lb
The statblocks of your class features
Level | Prof. Bonus | Features | Sneak Attack |
---|---|---|---|
1st | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
2nd | +2 | Cunning Action | 1d6 |
3rd | +2 | Roguish Archetype | 2d6 |
4th | +2 | Ability Score Improvement | 2d6 |
5th | +3 | Uncanny Dodge | 3d6 |
6th | +3 | Expertise | 3d6 |
7th | +3 | Evasion | 4d6 |
8th | +3 | Ability Score Improvement | 4d6 |
9th | +4 | Roguish Archetype Feature | 5d6 |
10th | +4 | Ability Score Improvement | 5d6 |
11th | +4 | Reliable Talent | 6d6 |
12th | +4 | Ability Score Improvement | 6d6 |
13th | +5 | Roguish Archetype Feature | 7d6 |
14th | +5 | Blindsense | 7d6 |
15th | +5 | Slippery Mind | 8d6 |
16th | +5 | Ability Score Improvement | 8d6 |
17th | +6 | Roguish Archetype Feature | 9d6 |
18th | +6 | Elusive | 9d6 |
19th | +6 | Ability Score Improvement | 10d6 |
20th | +6 | Stroke of Luck | 10d6 |
You may pick either (a) or (b):
Level | Cantrips | Spells | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | — | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | 2 | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
Statblocks for your familiars, mounts etc.
+3 | Strength |
+5 | Dexterity |
+3 | Constitution |
+3 | Intelligence |
+1 | Wisdom |
+3 | Charisma |
+2 | Acrobatics |
+1 | Animal Handling |
+3 | Arcana |
+0 | Athletics |
+3 | Deception |
+3 | History |
+1 | Insight |
+3 | Intimidation |
+3 | Investigation |
+1 | Medicine |
+3 | Nature |
+6 | Perception |
+3 | Performance |
+3 | Persuasion |
+3 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+1 | Survival |
Bite | 1d20+5 | 2d4+2 |
---|---|---|
claw | 1d20+5 | 1d4+2 |
Heroes Enabled
Statblocks for race/species of the character.
Age.
Tieflings mature at the same rate as humans but live a few years longer.
Alignment.
Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size.
Tieflings are about the same size and build as humans. Your size is Medium.
Darkvision.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance.
You have resistance to fire damage.
Legacy of Phlegethos.
You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Infernal
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Enchantment
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When this spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
PHB
0-level (Cantrip) Abjuration
You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Player's Handbook 5e
0-level (Cantrip) Conjuration
PHB pg. 230
0-level (Cantrip) Evocation
PHB
1-level Illusion
dazzling array of flashing, colored light springs from your hand. Roll 6d10 ; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).
Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.
PHB: P. 280
1-level Enchantment
PHB
1-level Necromancy
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
PHB: P. 275
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.
Instrument Common
A Guitar is an archetypical stringed instrument, that can be strummed and plucked.
Cost: 40gp Weight: 8 lbs
Adventuring Gear Common
A small stick of wax that is molded into cylinders of different sizes and colors. Usually contains something flammable in the middle such as a string. Can light an area of 5 ft in bright light and 10 ft in dim light.
Cost: 3cp Weight: .5lbs
Armor (Light)
Uncommon
This cloak can grant invisibility under direct moonlight to the wearer as well as +1 AC.blue and silver threads woven together in a shimmering magical cloak.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | No |
Cost: 65gp 5sp
World of Pangella
Scroll
Common
Cost: 4gp
Scroll
Common
Long ago, in a land long forgotten by time, there lived a young hero. He started in his humble beginnings, living with his mother in the country, untouched by the corruptions of progress. The days passed lazily, work and play blending into one perfect existence. He and his mother were happy here, wanting nothing. It was perfect, but perfection and light attracts the dark. During the darkest night in the middle of winter, their paradise was destroyed. Bandits and mercenaries came, spreading pain and destruction with them. The houses burned, the crops going up in ashes and smoke on a burning sky. Our hero fled the house, only realizing he was alone when he heard his mother’s screams. In a fit of rage and dispare, our hero plunge into the flames, searching in vain to find his mother. The flames licked at his skin and the smoke filled his lungs till he could no longer breath. The brilliance of the room and the heat scorching his skin faded away into nothingness. Chapter 2 the shadows tasted like soot and iron. Our hero bolted up, gazing around the bleak, stone room with nothing but a hazy memory to bad him up. He couldn’t remember how he had gotten here, he couldn’t remember anything. Moving to stand, he took a moment to look around. Stone walls loomed over him on all sides, a table shoved into the corner and an old door with iron reinforcements. Before he could think too hard about it, the lock on the door turned and it swung open with a menacing creak. In the doorway stood a girl, one of the most beautiful girls he had ever seen. Her golden hair was pulled back into a braid, and her golden eyes glittered in the light. She looked at him with sorrow, before stepping further in and letting the door close behind her. “Hello. I’m Leyona. What’s your name?” She asked. His voice caught in his throat. ”I’m- im Brocha” he whispered, watching her every move. She nodded. ”well Brocha, welcome to the Halm sin.” She smiled and the door swung open again. Outside there was a city, thriving. Children laughing with their parents. Young couples walking together and the world in perfect peace. However, everyone there wore only black and gold. Leyona led him through city. The people smiled and waved and despite his confusion and fear, began to relax. “This is Utopia, Brocha. We all come from pain and suffering. But here we are safe, here the torments of the world can’t touch us.” Leyona explained, and Brocha almost believed her. But the flames and the screams still lingered in his mind. “How did i get here?” He asked and Leyona face darkened. “Brocha, we have one rule here, only one. Do not talk about your past. There is nothing before this life, this safty.” She spoke with such intensity that Brocha could only nodd, eyes wide. After a moment of silence Leyona nodded and left our hero to his own devices. He shook his head. This wasn’t safty, this was imprisonment. He remembered his mother, her kindness and their little life. The smiles around him grew sour and dull. His breath hitched and he started running. The people stopped and after their initial surprise gave chase to him. He dodged left and right, but was soon stopped. They dragged him back, their clothes smelling like the ash that swallowed his home. The crowd roared and he thrashed in their hold. The crowd parted and Leyona stalked towards him, her eyes crazed and glowing, golden balls of power sizzling in her hands. “THIS IS PARADICE! WE LIVE SAFE AND HAPPY! WE BROUGHT YOU HERE BECAUSE YOU NEEDED TO BE PROTECTED, WHY WOULD YOU LEAVE. HE SAVED YOU!” She screamed. Tears welled up in his eyes and he screamed back. ”YOU STOLE ME FROM MY HOME, AND YOU KILLED MY MOTHER! THIS ISN’T PARADICE, ITS PRISION.” She smiled. ”oh, we didn’t burn down your home, you did.” The hands released him and he felt his body begin to tremble. Flames licked at his finders and spread up his arms and he screamed. End of Book 1.
Cost: 5gp