-1 | Strength |
+3 | Dexterity |
+2 | Constitution |
+1 | Intelligence |
-1 | Wisdom |
+5 | Charisma |
+3 | Acrobatics |
-1 | Animal Handling |
+3 | Arcana |
-2 | Athletics |
+3 | Deception |
+3 | History |
-1 | Insight |
+3 | Intimidation |
+2 | Investigation |
-1 | Medicine |
+1 | Nature |
+1 | Perception |
+3 | Performance |
+4 | Persuasion |
+1 | Religion |
+3 | Sleight of Hands |
+5 | Stealth |
-1 | Survival |
Light Crossbow | 1d20+5 | 1d8+3 | Peircing | |
---|---|---|---|---|
Dagger | 1d20+5 | 1d4+3 | Peircing | |
Unarmed Strike | 1d20-1 | 1d4-1 | Slashing | |
Eldritch Blast | 1d20+5 | 1d10 | Force | |
Dissonant Whispers | Wisdom Save | 3d6+Must move on Fail | 3d6 halved and no movement on success | Psychic |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.