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CR 1

Giant Bee

N Medium Vermin
Initiative: +2 Senses: darkvision 60 ft.; Perception +1

Striking yellow and black markings and a coat of bristling hairs cover this immense bee. Its stinger is the size of a dagger blade.

Defense

AC: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
HP: 16 3d8+3
Fortitude: +4 Reflex: +3 Will: +2
Immune: mind-affecting effects Weaknesses: vulnerable to smoke

Offense

Speed: 20 ft., fly 60 ft. (good)
Melee: sting +2 (1d4 plus poison)

Statistics

Str 11, Dex 14, Con 13, Int —, Wis 12, Cha 9
Base Attack: +2 CMB: +2 CMD: 14 (22 vs. trip)
Skills: Fly +6

Ecology

Environment: temperate or warm plains
Organization: solitary, group (2–5), or nest (6–19)
Treasure: incidental

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.   Vulnerable to Smoke (Ex) Smoke from particularly smoky fires or effects (such as that created by a pyrotechnics spell) causes a giant bee to become nauseated if it fails a DC 14 Fortitude save. This condition persists as long as the giant bee remains in the smoke, plus 1d4 rounds.  
Like their smaller cousins, giant bees fill their ecological niche by playing matchmaker for a vast array of flowering plant life. As a giant bee feeds on plant nectars, clumps of pollen attach to the coarse hairs covering its body and legs.   Giant bees grow to approximately 5 feet in length, with a similar wingspan. These creatures weigh 60 pounds and live in their adult form for nearly 10 years. Giant bees’ stingers are not barbed like those of their diminutive counterparts, so these creatures can sting foes repeatedly and do not die after one sting.

Giant Bumblebee (CR 2)

These bulky and aggressive giant bees have the advanced creature simple template. Their venom is deadly, and deals Constitution damage rather than Strength damage.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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