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Chig Bungus

Barbarian 15 Class & Level
Soldier Background
Goliath Race
LN Alignment

Strength 20
+5
Dexterity 14
+2
constitution 18
+4
intelligence 19
+4
wisdom 9
-1
charisma 10
+0
Total Hit Dice 15
Hit Die
1d12+4
+5 proficiency bonus
+10 Strength
+2 Dexterity
+9 Constitution
+4 Intelligence
-1 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
-1 Animal Handling
+4 Arcana
+10 Athletics
+0 Deception
+4 History
-1 Insight
+5 Intimidation
+4 Investigation
-1 Medicine
+9 Nature
+4 Perception
+0 Performance
+0 Persuasion
+4 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills - Athletics, Intimidation, Perception, Survival, Nature
  • Common, Giant
  • proficiencies

     
    18
    Armor Class
    163
    Hit Points
    +2
    Initiative
    30ft
    Speed
    Longsword1d20+51d8 slashing + 2d6 fire damage
    Handaxe1d20+51d6 slashing per handaxe
    Javelin1d20+51d6 piercing
    Attacks
    - simple and martial weapons
  • light and medium armour
  • shields
  • elephant
  • playing card set
  • Proficiences
    none
    Spellcasting
    - Headband of Intellect (19 Intelligence whilst wearing)
  • Winged Boots (30ft flying speed)
  • Shield
  • Commoner's clothes
  • explorer's pack
  • handaxe (2)
  • Flame Tongue Longsword
  • four javelins
  • five potions of healing (2d4+2 each)
  • Equipment
    A helper of society, Chig Bungus likes to make people's lives easier, often by taking on their problems and working towards a solution.
    Chig greatly enjoys classical music and is most at peace when listening to it.
    Chig doesn't like to harm others unless they have harmed a close friend of his or himself.
    Personality Traits
    Chig believes that all creatures are good unless proven otherwise. Therefore unless something tries to kill him or someone else, he reserves all attacks. If an ally attacks an enemy, he will trust that they know what they are doing and also attack.
    Ideals
    He loves nature and can often be found paying a minstrel to play music whilst he rests.
    Bonds
    Chig lives in fear of the dreaded "RKO". He doesn't know exactly what it is but knows that at some day, it will find him.

    Flaws
    - Stone's endurance: once per short/long rest, after being hit, damage is reduced by d12+con mod.
  • Rage (5 charges): advantage to strength checks/saving throws, +3 damage to attacks that use strength, resistance to piercing, bludgeoning and slashing damage
  • Unarmoured defence: AC = Con mod + dex mod + 10 + shield with no armour
  • Reckless attack: advantage on attack rolls when using the ability using strength
  • Danger sense: advantage on dex saving throws against traps, spells, etc. Immunity to blinded/deafened/incapacitated
  • Path of the Berserker: when raged, a melee attack as a bonus action can be taken per turn. Immunity to charm/frightened whilst raging. Frighten an enemy until end of next turn upon a DC 13 wisdom save. Can use a reaction to make a melee attack against an enemy that attacks within 5ft.
  • Extra attack: 2 attacks per turn when taking the attack action.
  • Fast movement: speed increases by 10ft
  • Feral instinct: advantage on initiative rolls.
  • Brutal Critical: roll extra 2 dice on a critical hit with a melee attack (increases to +3 at lvl17)
  • Relentless rage: DC10 Con save if dropped to 0 HP to return to 1HP whilst in rage
  • Persistent rage: rage only ends early if fallen unconscious or chosen to end
  • Features & Traits

    Heroes Enabled

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    Created by

    Borgun.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed