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Espada de Orgullo

Pride lorde 3 Class & Level
Background
Hollow Race
CE Alignment

Strength 20
+5
Dexterity 12
+1
constitution 16
+3
intelligence 14
+2
wisdom 8
-1
charisma 15
+2
Total Hit Dice 57
Hit Die
1d12+3
+2 proficiency bonus
+7 Strength
+1 Dexterity
+5 Constitution
+2 Intelligence
-1 Wisdom
+2 Charisma
saving throws
+1 Acrobatics
-1 Animal Handling
+2 Arcana
+7 Athletics
+2 Deception
+2 History
-1 Insight
+4 Intimidation
+2 Investigation
-1 Medicine
+2 Nature
-1 Perception
+2 Performance
+2 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
-1 Survival
skills athletics, intimidation proficiencies

 
15
Armor Class
57
Hit Points
+1
Initiative
30
Speed
Zanpakuto1d201d12 slashing/thrust
Attacks
strength and con saving throws
simple and martial weapons
Proficiences
330 gp
Zanpakuto
Equipment
Brother-in-arms to Ikari Faulen
Member of the Dark Hand guild owned by The Faulen Clan
Bonds
Overtly Prideful
Flaws
darkvision, fire immunity, Hierro, Cero
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Dungeoneer's Pack

Adventuring Gear Common

Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 12 GP Weight: 61 1/2 lbs


 

The statblocks of your class features

Pride Lorde


Hit Points

Hit Dice: d12 per Pride Lorde level
Hit Points at first Level: 2d12 + constitution modifier
Hit Points at Higher Levels: 2d12 + constitution modifier

Proficiences

Armor: none
Weapons: Simple and martial weapons
Tools: None
Saving Throws: Your saving throws are Strength and Constitution
Skills: You are proficient in Athletics and Intimidation

Class Features

Hierro: A Vasto Lorde receives a +2 deflection bonus to his AC at level 1. This bonus continues to increase once ever third level   Lord of Fire: Starting at 1st level, Due to the immense heat given off by your body you've become used to it. You gain immunity to fire.   Zanpakuto: At 1st level, a Vasto Lorde receives a masterwork weapon to bond with, typically a sword of some kind. At 4th level and every 5 levels thereafter the weapon gains a +1  Bonus. At level 5 the Zanpakuto can be transformed into a new weapon of the users choice. Choices include: Pistol, Sword, Bow, Lance, Dagger, and or fist weapons. When the Zanpakuto transforms in this manner it receives a special ability. This transformation is only active for 1 minute and must be used in released form. This can only be used a number of times per day equal to your Charisma modifier (minimum of 1). Some famous zanpakuto abilities you can take for example: Murcielago (Wings and weapon becomes 2d10+charisma, 19-20/x2(special explosion radius 10+ 5ft./level), Lillynette (Fire two cero a turn), etc... When used in transformed mode, attacks with the Zanpakuto are counted as melee or ranged, a special zanpakuto ability can only be used once per transformation.   Power Sense: Starting at 2nd level, you are now able to use a bonus action to target an ally or enemy and see their Strength or Dexterity, whichever one is higher, health, and if they are a spellcaster and which stat they use for spellcasting.   Taunt: Starting at 3rd level, you gain the ability to taunt an enemy causing them to make a charisma save of dc 10+charisma mod+proficiency causing them to lose their composure. The affected target must take all against to attack against the castor or take disadvantage against another target.   Extra Attack: When you reach 5th level, your character can make one additional attack on your turn.   Sin Endurance: When you reach 9th level, your character becomes accustomed to the life of an outcast. As a result if you fail a saving throw, you can instead choose to succeed. You can do this up to a maximum of 3 times per long rest.   Resurrección:  This ability allows the Vasto Lorde to release their true form sealed within their Zanpakuto. This is a standard action. At level 5, the Vasto Lord receives the following traits; +2 bonus to Strength, +2 bonus to Constitution and a +2 bonus to Dexterity and one of the following traits; Vasto Lorde gain an additional trait as they level up. When the Vasto Lorde uses this ability, it automatically restores half their hit points. While in this state, they gain a natural attack (slam, tail, 2 claws, or bite) appropriate for their size category. Once a Form is chosen it is permanent, though they may increase or decrease up to 1 Size catagory. You may remain in this form for one minute per Vasto Lorde level. Resurrección may be used a number of times per day equal to your Charisma modifier (minimum of 1)
 


Starting Equipment

(a) A dungeoneer's pack or (b) A explorer's pack If you are using starting wealth, you have 5d4 gold pieces. in funds.


LevelProficiency BonusFeaturesDeflect reduction
1st+2Lord of fire, Hierro, Zanpakuto1d4
2nd+2Power sense1d4
3rd+2Taunt1d4
4th+2Ability Score Improvement, Hierro +1, Zanpakuto +11d6
5th+3Extra Attack, Zanpakuto special1d6
6th+3Resurrección1d6
7th+3Hierro +11d8
8th+3Ability Score Improvement1d8
9th+4Zanpakuto +11d8
10th+4Hierro +12d8
11th+41d10
12th+4Ability Score Improvement,1d10
13th+5Hierro +11d10
14th+5Zanpakuto +12d10
15th+51d12
16th+5Ability Score Improvement1d12
17th+61d12
18th+62d12
19th+6Ability Score improvement, Zanpakuto +12d12
20th+62d20

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Statblocks for race/species of the character.

Hollow

Ability Score Increase +1 str
Size Medium
Speed 30ft

Age. So long as a hollow is not killed, it will never age or die of age.   Alignment. Hollows tend to be chaotic and evil, bent towards slaughter and murder. There are rare instances where they may lean neutral, however, and even rarer, good.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Soul Devour. As a bonus action, you can eat the soul of a creature that has dropped to 0 hit points in the last minute while you are within 10 feet of you, as long as it is a creature that can be soul devoured. When consumed, you gain temporary hit points until you complete a long rest equal to the CR of the soul consumed, minimum 1. You cannot target constructs or undead with this trait. Once you use this trait, you need to finish a short or long rest before you can use it again.   Hierro. Hollows sport hardy skins like that of iron. While unarmored, your Armor Class equals 10 + your Constitution modifier. You may wear a shield and still gain this benefit.   Cero. As an action, you can exhale destructive energy as a hollow. One creature within 60 feet of you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 necrotic damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use your cero, you can’t use it again until you complete a short or long rest.

Subraces:

Adjuchas: Adjuchas are the natural leaders of Hollows. They are highly coherent in speech and of deceptively good intelligence. They often are the leaders of clans of hollows   Ability Score Increase: Your Intelligence or Charisma score increases by 1.   Leader's Morale: You have advantage on attack rolls against a creature if at least one of your allies are within 5 feet of it and the ally isn't incapacitated.   Vasto Lorde Vasto lorde are almost always the size of an average human, if not a few feet larger. They are solitary, lonely creatures compared to the adjuchas. They avoid congregating unless with other vasto lorde, which are rare.   Ability Score Increase: Your Strength or Constitution score increases by 1.   Sonido: When you take the dash action on your turn, you do not provoke attacks of opportunity.   Menos Grande: Menos are the "lesser greats." They are often ignored and overshadowed by the adjuchas and vasto lordes. However, where their skills are lacking, they make up for in numbers and seeming cohesiveness among one another.   Ability Score Increase: Your Constitution or Charisma score increases by 1.   Negacion: You protect your allies with a gravitating light. When an ally within 30 feet of your location is targeted by an attack, you may expend your reaction to move the allied creature up to 10 feet in any direction and force the attack to reroll if it is ranged. The ally must be willing. You may use this trait once, regaining use after completing a long rest.   White: Whites are rare, experimental hollows who have a soul reaper, the very group sent to kill them, as their base. Due to their scarcity and troublesome nature, they tend to separate themselves from other hollows.   Ability Score Increase: Your Dexterity or Strength score increases by 1.   Blade Hands: As a bonus action, you can turn your hands to blades and back again. Your blade hands are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You cannot use items while your hands are blades.

Languages. You can speak, read, and write in Common, Abyssal, and Infernal.

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Created by

ogzerkerking.

Statblock Type

Character Sheet (Legacy)

Link/Embed