Investiture of Flame | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Xanathar's Guide to Everything

Investiture of Flame

6-level Evocation

Casting Time 1 action
Range Self
Duration Concentration, 10 minutes
Components V,S

Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends, you gain the following benefits: • You are immune to fire damage and have resistance to cold damage. • Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage. • You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.

Class(es): Druid, Sorcerer, Warlock, Wizard

Created by

knyanes79.

Statblock Type

Spell

Link/Embed