Guard
Medium Any Humanoid Race, Usually guard (may be formerly military/mercenary), Any
Armor Class 16 (chain shirt)
Hit Points 11 (2d8+2) 2d8+2
Speed:
30 ft
Swim: 10 ft
Climb: 15 ft
Skills Perception +2 1d20+2
Languages Usually Common (depends on Race chosen)
Challenge Rating 1/8
Actions
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft.
or range 20/60 ft., one target.
1d20+3
Hit: 4 (1d6+1) piercing damage
1d6+1 ,
or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
1d8+1