Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1. Brave. You have advantage on saving throws against being frightened. Nimble. You can move through the space of any creature that is of a size larger than yours. Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. Gift of Kindness. You speak a kind phrase to a creature within 30 ft. of you that can hear you as a bonus action. That creature adds their proficiency bonus (or doubles it if they're already proficient) to any one skill, chosen by you, for 1 hour. A creature cannot benefit from this feature if it is used on a skill for which they already have expertise; in which case, you may choose a different skill. Once you use this feature, you must finish a short or long rest before you can use it again.
Languages. Common, Halfling, and Shannis.