Siege Beast : The Tuskaloth deals double damage to objects and buildings Trampling Charge : If the Tuskaloth moves at least 20 ft towards a creature and hits it with a gore attack on the same turn, That creature must succeed on a DC 18 Strength saving throw or be knocked prone. If the creature is prone, the Tuskaloth can make one stomp attack against it as a bonus action.
Gore : Melee Weapon attack: +13 to hit, reach 10ft, one target, Hit 22 3d8+9 Piercing damage. Stomp : Melee Weapon attack: +13 to hit, reach 10ft, one target, Hit 31 4d10+9 Bludgeoning damage. Earthquake (Recharge 5-6) : The Tuskaloth pounds the ground with incredible force, causing a tremor. Each creature within 30 ft of the Tuskaloth must make a DC 18 Dexterity saving throw or be knocked prone. The tremor also deals 50 bludgeoning damage to any structure in contact with the ground in that area, if a structure drops to 0 HP then it collapses