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Faye Thunderbloom

Sorcerer (Storm) 6 Class & Level
Far Traveller Background
Faerie Race
Chaotic Good Alignment

Strength 8
-1
Dexterity 16
+3
constitution 14
+2
intelligence 8
-1
wisdom 14
+2
charisma 18
+4
Total Hit Dice 5
Hit Die
1d6+2
+3 proficiency bonus
+0 Strength
+4 Dexterity
+6 Constitution
+0 Intelligence
+3 Wisdom
+8 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
-1 Arcana
-1 Athletics
+4 Deception
-1 History
+5 Insight
+4 Intimidation
-1 Investigation
+1 Medicine
-1 Nature
+8 Perception
+4 Performance
+7 Persuasion
-1 Religion
+3 Sleight of Hands
+6 Stealth
+2 Survival
skills Insight, Stealth, Perception, Persuasion. proficiencies

 
14
Armor Class
38
Hit Points
+3
Initiative
10ft., 30ft. fly
Speed
Shocking Grasp 1d20+7 2d8 lightning damage.
Ray of Frost 1d20+7 2d8 cold damage.
Attacks
Common, Sylvan, Primordial.
Dice, Pan Flute
Passive Perception: 23
Proficiences
Spell Save DC: 15
Spell Attack Modifier: +7

Sorcery Points: 4
Quickened, Distant

Cantrips:
Druidcraft
Shocking Grasp
Minor Illusion
Dancing Lights
Ray of Frost
Message

1st Level:
Mage Armour
Shield

2nd Level:
Gust of Wind
Warding Wind
Shatter

3rd Level:
Lightning Bolt
Thunder Step
Spellcasting
Arcane Focus.
Explorer's Pack.
Travellers Clothes
Pan Flute.
Weeks rations of fruit and seeds.

Magic Items:
Immovable Rod
Cloak of Protection
Infinite Coin Pouch (Contains 25gp)
4 gp (nangaa has it all)
9 sp
5 cp
Equipment
Faye talks in third person and occasionally Faye gets Faye's words wrong... Sometimes Faye does this on purpose though. Shhh.
Childlike.
Initially friendly and bubbly towards new individuals met.
Faye doesn't like fighting and so Faye will try to avoid it.
Faye enjoys pranks, her meaner ones are reserved for those that annoy her.
Personality Traits
Adventure. Faye is very young, and everything is strange and wonderful! Faye wants to see the world with Fayes friends. (Chaotic)
Fun. Faye loves playing and having fun, faye tries not to be mean but if they are being mean to faye then faye can play mean games too.
Ideals
Fayes freedom is really important. Faye will never let anyone take it from Faye again.
Faye's friends are important to Faye, they showed Faye the wonders of this scary world.
Faye's family disappeared before Faye was born, and Faye will find them and save them from the evil Queen!
Bonds
Somewhat Naive.
Childlike
Faye pretends not to understand things in order to avoid interactions Faye would rather not have.
Faye ignores things Faye would rather not hear
Faye simplifies words into descriptions. (i.e. pyramid is a danger triangle)
Flaws
Wind Speaker
Tempestuous Magic (Can raise 10ft. in air as a bonus action before or after I cast a spell. Does not provoke opportunity attacks.)
Fey Ancestry (advantage on saving throws against being charmed, and magic can't put you to sleep.)
Hidden Step (Once per any rest. Go invisible until I attack, make a damage roll or force someone to make a saving throw.)
Innate Spellcasting (Druidcraft, once per day Dancing Lights, at lvl 3 once per day entangle.)
Font of Magic
Heart of the Storm
Storm Guide

Feats:
Observant
Perceptive


Possible Feats: Lightly Armoured, Mobile, Resilient, Spell Sniper, Tough, War caster. (only if given them)
Features & Traits

Heroes Enabled

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Statblocks for companions, followers and other allies.

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Created by

CelestialKobold.

Statblock Type

Character Sheet (Legacy)

Link/Embed