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Capt. Reilly Lenos

Fighter/Monk 3/4 Class & Level
Soldier Background
Human (V) Race
CG Alignment

Strength 16
+3
Dexterity 18
+4
constitution 14
+2
intelligence 10
+0
wisdom 18
+4
charisma 5
-3
Total Hit Dice 7
Hit Die
1d8+2
+3 proficiency bonus
+6 Strength
+4 Dexterity
+5 Constitution
+0 Intelligence
+4 Wisdom
-3 Charisma
saving throws
+7 Acrobatics
+4 Animal Handling
+0 Arcana
+6 Athletics
-3 Deception
+0 History
+4 Insight
+2 Intimidation
+0 Investigation
+4 Medicine
+0 Nature
+7 Perception
+0 Performance
-3 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+4 Survival
skills Athletics, Acrobatics, Stealth, Perception, Intimidation, Performance, STR saves, CON saves. proficiencies

 
18
Armor Class
68
Hit Points
+4
Initiative
40ft
Speed
WeaponTo HitDamageRange
Martial Arts 1d20+7 1d4+4 Melee
Unarmed/Spear 1-hand 1d20+7 1d6+4 Melee
Unarmed/Spear 2-hand 1d20+7 1d8+4 Melee
Grapple bonus/Spear Radiant 1d4 Grapple only
Dagger 1d20+7 1d4+4 20-60
Longbow 1d20+7 1d8+4 150-600
D10 1d10
Attacks
Common, Dwarfish, Brewing kit, Woodcarving tools
All weapons, all armor, unarmed, improvised
Dice, land vehicles
Proficiences
Dungeoneer pack
backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 feet of hemp rope

Pipe, smoke pouch

Longbow, arrows (12 Silver)
Radiant Spear, broken sword, 2 daggers
Bone dice
6ft chain

Equipment
Protective, harsh
Personality Traits
Camaraderie, service
Ideals
Fragmented sword
Bonds
Drunk, prone to guilt
Flaws
Unarmored Def: AC=10+Dex+Wis
Unarmored Movement: no armor/shield
Second Wind (1/short rest): 1d10+Flvl (bonus)
Action Surge: 1/rest
Monk Weapons: Quarterstaff, club, longsword, spear, dagger
Ki-Fueled Strike: If spent 1+ ki points in action, bonus action unarmed strike

Ki: 4 pts, short rest (30 minute meditation)
Step of the Wind: 1pt, dash/disengage bonus, double jump
Patient Defense: 1pt, Dodge bonus
Flurry of Blows: 1pt, 2 unarmed strikes bonus
Distant Eye: 1pt, no disadv on long range
Quickened Healing: 2pt 1 martial arts die heal

Superiority Dice: 4d8

Disarming Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Evasive Footwork. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Riposte. When a creature misses you with a melee attack, you can use your reaction and expend one
superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

Deflect Missiles: When you are hit by ranged weapon the damage you take
from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce dmg to 0, you catch a missile in this way, and spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, the missile counts as a monk weapon for the attack.

Drunken Technique: Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.

Slow Fall: reaction when you fall to reduce any falling damage you take by five times monk level.

Fighting Style: Unarmed: fist d6, 2 hand d8, 1d4 when grapple starts, +1d4 per melee attack

Feats: Tavern Brawler
CON +1, prof unarmed, improvised
Hit with unarmed/improvised, bonus action to grapple.

Grappler
Advantage on attack rolls against grappled creatures.
Action to try to pin a grappled creature (additional grapple check.) You and the creature are both restrained until the grapple ends.
Creatures that are one size larger than you don’t automatically succeed on checks to escape your grapple.
Features & Traits

Heroes Enabled

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The statblocks of your class features

Fighter


Hit Points

Hit Dice: d10 per Fighter level
Hit Points at first Level: 1d10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier

Proficiences

Armor: All armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Starting Equipment

You start with the following equipment in addition to the equipment granted by your background   (a) chain mail or (b) leather armour, longbow and 20 arrows (a) a martial weapon and shield or (b) two martial weapons (a) a light crossbow and 20 bolts or (b) two handaxes (a) a dungeoneers pack or (b) explorers pack

Monk


Hit Points

Hit Dice: d8 per Monk level
Hit Points at first Level: 1d8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: None
Weapons: Simple weapons, shortswords
Tools: choose one type of artisans tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: choose two from Acrobatics, Athletics, History, Insight, Religion, and stealth

Starting Equipment

You star with the following equipment in addition the the equipment granted by your background   (a) a shortsword or (b) any simple weapon (b) a dungeoneers pack or (b) an explorers pack 10 darts

Statblocks for your familiars, mounts etc.

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Human (Variant)

Ability Score Increase +1 to any two ability scores
Size Medium
Speed 30ft

Skills. You gain proficiency in one skill of your choice.   Feat. You gain one feat of your choice.

Languages. Humans can understand Common and any language of their choice.

History

Cpt. Reilly Lenos, student to the priests of Navarra and former hand to Lord Ulric, Captain of His Royal Guard, Reilly failed in the line of duty during the peasants' revolt. He was unable to stop the rebels from breaking onto the palace grounds, nor was he able to stop them from entering the palace, nor was he able to stop them from entering the royal chambers, taking the entirety of the royal family, and knocking him unconscious. Saved either by the good grace of the gods of by the the mercy of the rebels, he was spared, and when he came to he watched in horror as Ulric and his family were executed in the courtyard. He doffed his armor, then, knowing that the war was lost, and searched for his blade -- shattered across the room, only the hilt intact. He kept it, as a burden of his failure, and marched on to uncertain futures.
 
Southpaw, his right side (esp. arm) is very scarred from the fight that shattered his blade, and cost him an eye, but its far from useless -- just a sign of a shift in training.

Appearance

Tall, lean, but corded with muscle, Lenos shows his age and then some. Wearing a cannibalized version of his old uniform, a high collared sleeveless tunic, an unmatched light leather pauldron on his right shoulder, nondescript trousers, well worn boots, a grey cloak, and handwraps from his palms to mid forearms, but with battered leather bracers on his forearms covering most of them. He wears a large bastard sword sheathed on his right hip. The right side of his face is lightly scarred, and his right arm is deeply scarred. His eyes a are a verdant green, but his right eye is a near-matching glass.

Appearance


AgeHeightWeightEyesSkinHair
446'5"190lbsGreen/Dark GreenFairBlack

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Created by

isbriggs.

Statblock Type

Character Sheet (Legacy)

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