+6 | Strength |
+4 | Dexterity |
+5 | Constitution |
+0 | Intelligence |
+4 | Wisdom |
-3 | Charisma |
+7 | Acrobatics |
+4 | Animal Handling |
+0 | Arcana |
+6 | Athletics |
-3 | Deception |
+0 | History |
+4 | Insight |
+2 | Intimidation |
+0 | Investigation |
+4 | Medicine |
+0 | Nature |
+7 | Perception |
+0 | Performance |
-3 | Persuasion |
+0 | Religion |
+4 | Sleight of Hands |
+6 | Stealth |
+4 | Survival |
Weapon | To Hit | Damage | Range |
---|---|---|---|
Martial Arts | 1d20+7 | 1d4+4 | Melee |
Unarmed/Spear 1-hand | 1d20+7 | 1d6+4 | Melee |
Unarmed/Spear 2-hand | 1d20+7 | 1d8+4 | Melee |
Grapple bonus/Spear Radiant | 1d4 | Grapple only | |
Dagger | 1d20+7 | 1d4+4 | 20-60 |
Longbow | 1d20+7 | 1d8+4 | 150-600 |
D10 | 1d10 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) chain mail or (b) leather armour, longbow and 20 arrows (a) a martial weapon and shield or (b) two martial weapons (a) a light crossbow and 20 bolts or (b) two handaxes (a) a dungeoneers pack or (b) explorers pack
You star with the following equipment in addition the the equipment granted by your background (a) a shortsword or (b) any simple weapon (b) a dungeoneers pack or (b) an explorers pack 10 darts
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Skills. You gain proficiency in one skill of your choice. Feat. You gain one feat of your choice.
Languages. Humans can understand Common and any language of their choice.
Age | Height | Weight | Eyes | Skin | Hair |
---|---|---|---|---|---|
44 | 6'5" | 190lbs | Green/Dark Green | Fair | Black |
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.