+2 | Strength |
-1 | Dexterity |
+4 | Constitution |
+0 | Intelligence |
+7 | Wisdom |
+3 | Charisma |
-1 | Acrobatics |
+4 | Animal Handling |
+0 | Arcana |
+5 | Athletics |
+0 | Deception |
+0 | History |
+7 | Insight |
+0 | Intimidation |
+0 | Investigation |
+7 | Medicine |
+0 | Nature |
+4 | Perception |
+0 | Performance |
+3 | Persuasion |
+0 | Religion |
-1 | Sleight of Hands |
-1 | Stealth |
+4 | Survival |
Maul | d20+5 | 2d6+2 |
---|---|---|
Javelin | d20+5 | 1d6+2 |
Sacred Flame 60ft | Dex Save, no cover bonus | 2d8 |
Healing Word 60ft | Heal | 1d4+4 |
Guiding Bolt 120ft | d20+7 | 4d6 & Advantage on next attack |
Thunderwave 15ft self | Con Save or Half | 2d8 and 10ft back |
Shatter 60ft, 10 foot sphere | Con Save or Half | 3d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.