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CR 1/6

Petrifern

N Diminutive Plant
Initiative: -1 Senses: blindsight 30 ft.; Perception –2

This tiny, unassuming tree is shaped like a miniature person, with branches for arms and roots for feet.

Defense

AC: 15, touch 13, flat-footed 15 (–1 Dex, +2 natural, +4 size)
HP: 5 1d8+1
Fortitude: +3 Reflex: -1 Will: -2
Defensive Abilities: self-petrification, toxic secretion Immune: plant traits

Offense

Speed: 20 ft.
Melee: slam +0 (1d2-4)
Space: 1 ft. Reach: 0 ft.

Statistics

Str 2, Dex 9, Con 13, Int --, Wis 6, Cha 9
Base Attack: +0 CMB: -5 CMD: 1

Ecology

Environment: any forest
Organization: solitary, pair, or bundle (3–12)
Treasure: none

Special Abilities

Familiar The master of the petrifern familiar gains a +1 natural armor bonus to AC.   Self-Petrification (Ex) A petrifern can petrify itself as a standard action in order to defend itself from predators. When it does so, the petrifern’s natural armor bonus to AC increases by 5, it gains resistance 10 to cold and fire, and it can take 20 on Stealth checks to appear as a sprout or fallen tree branch. While petrified, the petrifern can’t move or take any actions. A petrifern can remain petrified indefinitely, and it can cease its petrification as a standard action.   Toxic Secretion (Ex) Petriferns secrete a bitter toxin meant to make them distasteful to predators. Once per day when a creature touches a petrifern, the plant can release its toxin, causing the attacker to become sickened for 1d4 rounds if it fails a DC 11 Fortitude saving throw. The save DC is Constitution-based.  
The petrifern is an unusual plant creature that resembles a small, humanoid-shaped fern. It is able to walk about on its roots. A petrifern has the unusual ability to petrify itself at will, hardening its branches and leaves to resemble those of a plant that has been fossilized by natural means. Its chemical makeup not only allows it to petrify itself but also doubles as a toxin that the plant can emit from its foliage when it senses danger.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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