-1 | Strength |
+5 | Dexterity |
+2 | Constitution |
+2 | Intelligence |
+0 | Wisdom |
+3 | Charisma |
+5 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
-1 | Athletics |
+3 | Deception |
+0 | History |
+2 | Insight |
+3 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+5 | Performance |
+3 | Persuasion |
+0 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
+0 | Survival |
CHAR LVL | Arma | Ataque | HPs | Tipo |
---|---|---|---|---|
1 | Shorts word | 1d20+5 | 1d6+3 | slash |
/1 | Crossbow | 1d20+5 | 1d8+3 | pier |
-ROGUE- | ||||
1 | Sneak Attack | 1d6 | ||
2 | Cunning Action | |||
3 | Skirmisher | |||
-BARD- | ||||
1 | Bardic Inspiration | 1d6 | ||
2 | Song of Rest | 1d6 | ||
3 | Blade Flourish | 1d6 | ||
6 | Countercharm | |||
- SPELLS - | ||||
BARD LVL | CANTRIPS | |||
1 | Vicious Mockery | wis | 1d4 | psy |
1 | Dancing Lights | |||
LVL 1 SPELLS | ||||
1 | Charm Person | wis, adv fight | ||
1 | Cure Wounds | 1d8+3 | ||
1 | Tasha's Hideous Laughter | wis | ||
1 | Healing Word | 1d4+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Age. Tieflings mature at the same rate as humans but live a few years longer. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray Hellish Resistance. You have resistance to fire damage.
Languages. Common, Infernal
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Conjuration
0-level (Cantrip) Illusion
1-level Evocation
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Statblocks for your Trinkets, businesses, building, castles, empires.