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Evoniel Diluvi

Chantelame 5 Class & Level
Artisan de guilde Background
Elfe Race
Neutre Alignment

Strength 10
+0
Dexterity 19
+4
constitution 14
+2
intelligence 16
+3
wisdom 8
-1
charisma 12
+1
Total Hit Dice 5
Hit Die
1d6+2
+3 proficiency bonus
+0 Strength
+4 Dexterity
+5 Constitution
+6 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
-1 Animal Handling
+6 Arcana
+0 Athletics
+1 Deception
+3 History
+2 Insight
+1 Intimidation
+6 Investigation
-1 Medicine
+3 Nature
+2 Perception
+4 Performance
+4 Persuasion
+3 Religion
+4 Sleight of Hands
+4 Stealth
-1 Survival
skills

 
14
Armor Class
40
Hit Points
+4
Initiative
9m
Speed
Attacks
Rapière, épées courtes et longues, arcs courts et longs,rapière, dague, fléchette, baton, fronde, arbalète légère
armure légère
outils de verrier et d'alchimie
Proficiences
Récupère Niveau de sorcier/2 ( arrondi au supérieur ) emplacements de sorts à chaque repos court.
Prépare INT + niveau de sorciers sorts
Rituels : Alarme, Compréhension des langues, Identification, Serviteur Invisible,

Spellcasting
lettre d'introduction
outils d'alchimiste
outils de verrier
15 po
dague
sacoche a composante
paquetage d'explorateur
Grimoire
Equipment
J'aime parler LONGUEMENT de ma profession.
Personality Traits
C'est le devoir de toute personne civilisée de renforcer les liens de la communauté et d'améliorer la sécurité de la civilisation
Ideals
Je cherche a m'enrichir pour gagner l'amour de quelqu'un.
Bonds
Je ne suis jamais satisfait de ce que j'ai, j'en veux toujours plus.
Flaws
Vision dans le noir
Transe (ne compte pas comme endormi, repos long ne dure que 4h)
Ascendance féérique (avantage contre le charme, immunisé au sommeil magique)
Résistant ( constitution )
Danselame (2/jour, action bonus, s'arrête si incapacité, en armure moyenne ou avec un bouclier, dure 1 minute, +INT à la CA et à la Sauvegarde de CON pour maintenir les sorts, avantagé à Acrobatics, +3m de mouvement)
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Bladesinger


Hit Points

Hit Dice: d6 per Bladesinger level
Hit Points at first Level: See Wizard
Hit Points at Higher Levels: See Wizard

Proficiences

Armor: See Wizard
Weapons: See Wizard
Tools: See Wizard
Saving Throws: See Wizard
Skills: See Wizard

Subclass Options

Training in War and Song

When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance skill if you don't already have it.  

Bladesong

Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose. While your Bladesong is active, you gain the following benefits:
  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You have advantage on Dexterity (Acrobatics) checks.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature twice. You regain these uses each time you complete a short or long rest.  

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.  

Song of Defense

Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.  

Song of Victory

Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

High Elf

Ability Score Increase +2 Dex, +1 Int
Size Medium
Speed 30ft

Age: Elves reach physical maturity when they reach their late teens to early twenties. But considering their long lifespans of multiple centuries they consider reaching mental maturity when the've ventured out beyond their home lands. Most Elves claim to reach this when they're around 100 years old.   Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.   Darkvision: When you're in dim light as an Elf you can see for 60ft. as if it was in bright light and in darkness as if it were dimly light. You can't discern colors in darkness only shades of grey.   Keen Senses: As an Elf you gain profiency in perception checks.   Fey Ancestry: you have advantage on saving throws against being and charmed and magic is unable to put you to sleep.   Trance: Elves get a special ability where they don't need to sleep, instead they can go into a meditative state where they're semiconscious. This state is most commonly referred to, by most non-elf races, as a "trance". When an Elf is in this "trance" for 4 hours they gain the same benefits as human sleeping for 8 hours.   Elf Weapon Training: You have proficiency with Longswords/bows and Shortswords/bows   Cantrip: As an Elf you can learn 1 cantrip from the wizard spell list. For this cantrip Intelligence is your spellcasting ability.

Languages. Common, Elven + any language of you're choice

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

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Created by

Alwyndark.

Statblock Type

Character Sheet (Legacy)

Link/Embed