Remove these ads. Join the Worldbuilders Guild

Khavath Torinn

Rogue 3 Class & Level
Far Traveler Background
900 Race
Chaotic Good Alignment

Strength 9
-1
Dexterity 17
+3
constitution 14
+2
intelligence 14
+2
wisdom 12
+1
charisma 18
+4
Total Hit Dice 3
Hit Die
1d8+2
+2 proficiency bonus
-1 Strength
++5 Dexterity
++2 Constitution
++4 Intelligence
++1 Wisdom
++4 Charisma
saving throws
++3 Acrobatics
++1 Animal Handling
++2 Arcana
-1 Athletics
++6 Deception
++2 History
++3 Insight
++4 Intimidation
++4 Investigation
++1 Medicine
++2 Nature
++3 Perception
++4 Performance
++4 Persuasion
++2 Religion
++5 Sleight of Hands
++7 Stealth
++1 Survival
skills Resistances - Fire, Damage Dealt By Traps proficiencies

 
14
Armor Class
24
Hit Points
++3
Initiative
30 Ft
Speed
Attacks
=== ARMOR ===
Light Armor

=== WEAPONS ===
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons

=== TOOLS ===
Playing Card Set, Thieves' Tools

=== LANGUAGES ===
Common, Draconic, Infernal, Thieves’ Cant
Proficiences
Crossbow, Hand
Dagger
Dagger
Leather
Backpack
Bedroll
Healer's Kit
Mess Kit
Rations (1 day)
Rope, Hempen (50 feet)
Tinderbox
Torch
Waterskin
Poisoner's Kit
Thieves' Tools


Equipment
I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.
Personality Traits
Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
Ideals
My freedom is my most precious possession. I’ll never let anyone take it from me again.
Bonds
I have a weakness for the new intoxicants and other pleasures of this land.
Flaws
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object

=== BONUS ACTIONS ===
Cunning Action
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

=== SPECIAL ===
Sneak Attack
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: Hand Dagger Dagger Unarmed Strike]

The statblocks of your class features

[block: === ROGUE FEATURES ===   * Hit Points • PHB 95   * Proficiencies • PHB 95   * Expertise • PHB 96 Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.   * Sneak Attack • PHB 96 Once per turn]
[block: and you don’t have disadvantage on the attack roll.   | Special   * Thieves’ Cant • PHB 96 You have learned thieves’ cant]
[block: and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.   * Cunning Action • PHB 96 You can take a bonus action on each of your turns to take the Dash]
[block: or Hide action.   | 1 Bonus Action   * Roguish Archetype • PHB 96   ]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: === TIEFLING RACIAL TRAITS ===   * Darkvision • PHB 43 You can see in darkness (shades of gray) up to 60 ft.   * Hellish Resistance • PHB 43 You have resistance to fire damage.   * Infernal Legacy • PHB 43 You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. ]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Level 2 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

SmarfDurden.

Statblock Type

Character Sheet (Legacy)

Link/Embed