Medium humanoid (half-elf) , Lawful Evil
Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared: 1st level (4 slots): charm person, command, detect magic, disguise self, protection from evil and good, sanctuary 2nd level (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon 3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle, protection from energy 4th level (3 slots): banishment, dimension door, divination, freedom of movement, polymorph 5th level (2 slots): dominate person, flame strike, modify memory, insect plague 6th level (1 slot): heal 7th level (1 slot): divine word 8th level (1 slot): earthquake
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane. Fey Ancestry. Victoro has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Multiattack. Victoro makes two attacks with his rapier. Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Cloak of Shadows (2/Day). Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell. Summon Devil (Recharges after 9 Days). Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro’s ally, and can’t summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.