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Luna Crystalbloom

Warlock 1 Class & Level
Noble Background
Half Elf Race
CN Alignment

Strength 8
-1
Dexterity 13
+1
constitution 14
+2
intelligence 11
+0
wisdom 14
+2
charisma 17
+3
Total Hit Dice 1
Hit Die
1d18+2
+2 proficiency bonus
-1 Strength
+1 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
+0 Arcana
-1 Athletics
+5 Deception
+2 History
+4 Insight
+5 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+2 Perception
+5 Performance
+5 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+2 Survival
skills

 
12
Armor Class
10
Hit Points
+1
Initiative
30
Speed
Attacks
Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Fey Ancestry - You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Light Armor, Simple Weapons
Languages: Elvish,Common, Primordial, Celestial
Dice Set (+2)
Proficiences
Eldritch Blast - Attack Bonus (+5) - Damage/Type (1d10 force)
Hex - Attack Bonus (N/A) - Damage/Type (1d6 necro)
Cure Wounds - Attack Bonus (N/A) - Healing (1d8+3)
Spellcasting
-A set of fine clothes
-A signet ring
-A scroll of pedigree
-Light Crossbow(20
Bolts)
-Shard of Fallen Star
(AF)
-Scholar's Pack
-Leather Armor
-A Sickle
-2 Daggers
Equipment
Despite my noble birth, I do not place myself above other folk. We all have the same blood.

The common folk love me for my kindness and generosity.
Personality Traits
Independence. I must prove that I can handle myself without the coddling of my family.
Ideals
The common folk must see me as a hero of the people.

My loyalty to my sovereign is unwavering.
Bonds
By my words and actions, I often bring shame to my family.
Flaws
Patron - Selune
Cantrips - Eldritch Blast, Mage Hand
Spells - Cure Wound, Hex
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

DnD 5e SRD SRD

Sickle

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Slashing Light

Cost: 1 gp Weight: 2 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

PHB, page 150. Available in the SRD.

Fine Clothes

Adventuring Gear Common

Cost: 15 gp Weight: 6 lbs


 

dnd 5e

Signet Ring

Adventuring Gear Varies

Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

Cost: 5gp Weight: --


 

PHB 127

Scroll of Pedigree

Scroll Varies

A scroll of pedigree proves a character's noble lineage.


 

DnD 5 SRD

Scholar's Pack

Adventuring Gear Common

Includes a Backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.

Cost: 40gp Weight: 12lb


 

The statblocks of your class features

Warlock


Hit Points

Hit Dice: d8 per Warlock level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Starting Equipment

You start with the following equipment in addition to the following granted by your background   (a) a light crossbow with 20 bolts or (b) any simple weapon (a) a componants pounch or (b) an arcane focus (a) a scholars pack or dungeoneers pack leather armour, any simple weapon, and two daggers


Spellcasting

Charisma is your spell casting ablity for your Warlock spells, so you use your charisma whenever a spell refers to to your spell casting ability. in addition you use your charisma modifier when setting your saving throws DC for a Warlock spell you cast and when making an attack roll with one

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Half-Elf

Ability Score Increase +2 Cha, +1 to choice of two others
Size Medium
Speed 30ft

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Fey Ancestry: You have advantage on saving throws against being charm ed, and m agic can’t put you to sleep.   Skill Versatility: Proficiency in 2 skills of your choice.

Languages. Common, Elvish, and 1 of choice

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

D&D 5e PHB Page 237

Eldritch Blast

0-level (Cantrip) Evocation

Casting Time 1 action
Range 120 feet
Duration Instantaneous
Components V, S

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
At higher levels: This spell creates more than one beam when you reach higher levels; two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Class(es): Warlock

D&D 5e PHB Page 256

Mage Hand

0-level (Cantrip) Conjuration

Casting Time 1 action
Range 30 feet
Duration 1 minute
Components V, S

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.

Class(es): Bard, Sorcerer, Warlock, Wizard

Level 1 Spells

D&D 5e PHB Page 230

Cure Wounds

1-level Evocation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Class(es): Bard, Cleric, Druid, Paladin, Ranger

Hex

1-level Enchantment

Casting Time 1 Bonus Action
Range 90ft
Duration Concentration, up to 1 Hour
Components V, S, M
Materials the petrified eye of a newt

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.   If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.   A Remove Curse cast on the target ends this spell early.
At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Class(es): Warlock

Statblocks for your Trinkets, businesses, building, castles, empires.

Shard of a Fallen Star

Wondrous Item

Legendary Celestial - Good Requires Attunement

Iridescent shard of a fallen star. Warm to the touch and faintly thrumming.

Cost: 1,000gp
Weight: 0.1lbs


Created by

Shepherdess.

Statblock Type

Character Sheet (Legacy)

Link/Embed