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Leoh

Fighter 1 Class & Level
Bounty Hunter Background
Human Race
N Alignment

Strength 13
+1
Dexterity 16
+3
constitution 14
+2
intelligence 11
+0
wisdom 15
+2
charisma 9
-1
Total Hit Dice
Hit Die
1d10+2
+2 proficiency bonus
+3 Strength
+3 Dexterity
+4 Constitution
+0 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+0 Arcana
+3 Athletics
+1 Deception
+0 History
+2 Insight
+1 Intimidation
+0 Investigation
+2 Medicine
-1 Nature
+0 Perception
-1 Performance
-1 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 
14
Armor Class
12
Hit Points
+3
Initiative
30ft
Speed
Longsword 1d20+1 1d10+1
Crossbow, light 1d20+3 1d8+3
Longbow 1d20+3 1d8+3
Attacks
All armors, shields, Simple, Martial weapons
Proficiences
Leather, 20 Arrows, 20 Bolts
Equipment
I tend to approach a conversation with people I've just met as though it were an interrogation.
I'm rather adept at games of skill like darts, or five-finger fillet.
Personality Traits
Ambiguity. This job's just a job, like any other. Nothing personal against my targets. (Neutral)
Ideals
Though my friends are few, I owe them my life many times over, and would happily die for them.
Bonds
Sleep, when it comes, is no sleep at all. The time spent on tracking marks has left me skittish and paranoid.
Flaws
Languages: Common, Elvish

Names, Places, Places; Contacts and Forgery; Ear to the Ground.

Fighting Style: Great Weapon Fighting
Second Wind
Action Surge
Extra Attack
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Longsword

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Martial 1d8 / 1d10 Slashing Versatile

Cost: 15 gp Weight: 3 lb


 

DnD 5e SRD SRD

Crossbow, light

Ranged Weapon Ammunition, Loading, Two-Handed Common

Type Damage Damage Range Properties
Simple 1d8 Piercing 80/320 ft Ammunition, Loading, Two-Handed

Cost: 25 gp Weight: 5 lb


 

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

DnD 5e SRD SRD

Longbow

Ranged Weapon Ammunition, Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial 1d8 Piercing 150/600 ft Ammunition, Heavy, Two-Handed

Cost: 50 gp Weight: 2 lb


 

The statblocks of your class features

Fighter


Hit Points

Hit Dice: d10 per Fighter level
Hit Points at first Level: 10 + Con mod
Hit Points at Higher Levels: 6 + Con mod

Proficiences

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Str, Con
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

Overview & Creation

Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Som e concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.


Class Features

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.


Starting Equipment

  • (a) chain mail or (b) leather, longbow, and 20 arrows
  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) a light crossbow and 20 bolts or (b) two handaxes
  • (a) a dungeoneer’s pack or (b) an explorer’s pack

 


Subclass Options

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach. Choose from Champion, Battle Master, Eldritch Knight, and Arcane Archer (Xan).

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Human

Ability Score Increase +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +1 Cha
Size Medium
Speed 30ft

Human Traits

Ability Score Increase

Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live little less than 200 years.

Alignment

Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Ninijler231.

Statblock Type

Character Sheet (Legacy)

Link/Embed