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B-MONDU

Cleric 1 1 Class & Level
Outlander Background
Warforged Race
Lawful Good Alignment

Strength 16
+3
Dexterity 14
+2
constitution 18
+4
intelligence 12
+1
wisdom 18
+4
charisma 12
+1
Total Hit Dice 8
Hit Die
1d8+4
+2 proficiency bonus
+3 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+1 Arcana
+5 Athletics
+1 Deception
+1 History
+4 Insight
+1 Intimidation
+1 Investigation
+6 Medicine
+1 Nature
+4 Perception
+1 Performance
+3 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+6 Survival
skills

 
19
Armor Class
14
Hit Points
+2
Initiative
30
Speed
Attacks
[Spell Mod: +6] [Saving Throw: 14 DC]

Cantrips:
-Mending
-Spare the Dying
-Toll the Dead

1st:
-Cure Wounds
-Healing Word
-Sanctuary
Spellcasting
Chainmail
Warpick
Shield
Tinkertools

Equipment
I have a lesson for every situation, drawn from observing nature.
Personality Traits
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
Ideals
I will bring terrible wrath down on the evildoers who destroyed my homeland.
Bonds
Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Flaws
Slated, battle-worn, humming with energy. Warforged, beaten abandoned and lost. A hovering grey-orange orb resides in the constructs chest, beaming with light. Standing taller than any machine you may have seen, rests a stone-cold lifeless stare from the piercing bronze eyes.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Sentient Construct

Ability Score Increase +2 Con, +1 Choice
Size Medium
Speed 30ft

Recharge Mode: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.   Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armor. You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, your armor can’t be removed from your body against your will.   Constructed Resilience: You were created to have remarkable fortitude, and have received several benefits as a result. You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.   Specialized Design: You gain one skill proficiency and one tool proficiency of your choice.

Languages. You can speak, read, and write Common and one other language of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


Iwonderhowlongicanmakethistablebeforeitlookslikeabsolutepoopactuallyquitelongthatscooliwillusethiseverywhere
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Level 1 Spells

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


Iwonderhowlongicanmakethistablebeforeitlookslikeabsolutepoopactuallyquitelongthatscooliwillusethiseverywhere
12345678910111213141516171819202122232425

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

B-MONDU.

Statblock Type

Character Sheet (Legacy)

Link/Embed