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Bastard Prince Bartholomew, Bart the Brutal [Boss]

Medium humanoid(satyr), chaotic neutral
Armor Class 17 (Unarmored Defense)
Hit Points 396 (12d12+10)x4
Speed 40ft

STR
22 +6
DEX
14 +2
CON
20 +5
INT
10 0
WIS
10 0
CHA
10 0

Saving Throws Strength +9, Dexterity +7, Constitution +9, Wisdom +4
Skills Athletics +9, Martial +4, Intimidation +4, Insight +4
Damage Resistances Read Below
Senses -
Languages Common, Thieve's Cant, Cantor
Challenge 10


Actions

Multiattack(3)   Mare-Killer. Weapon Attack, +11 to hit, 5', (2d6+7)

Reactions

This little Piggie. Make a Grapple check against a creature that provokes. You have resistance to damage as long as this creature is grappled, and they take all damage you take.   Nothing is Sacred. If an enemy drops an item within 5' you stomp on it, destroying it. Magic items may be repaired using half the crafting days required for creation.   Nightmare. When your mount is downed you may Decapitate it as a Reaction. It rises again, headless, with the same stats, but undead and at full health. Creatures within 30' make a Wis save against frightened DC 12, rolling again at the end of their turns.


 

Legendary Actions

Legendary Actions (3)

  Hobble (1). You stomp a prone opponent's limb. They must make a DC 17 Dex Save or there movement is reduced by 15' until Lesser Restoration is cast.   Corpse Shield (1). You seize an adjacent corpse or unconscious person. You may make no attacks of opportunity and gain a +5 to your AC until the start of your turn.   Threat of Death (1). You bully allies with the consequence of failure. When you make a threat of death, allies within 30' attack with advantage and are hit with advantage for one round.   Spook Mount (1). You spook an enemy mount. The rider needs to make a DC 12 Animal Handling Check or their mount has 0 movement for 1 round.   Disturb Ancestor(1). You emote in cantor, releasing spirits of proud war horses to wreak Havok. Creatures in a 30' long 10' wide line need to make a DC 17 Cha Save or be knocked prone by spectral steeds.

Legendary Resistance (3/3)

Lair Actions

Topple Architecture. Roll 1d6. That many players must make a Dexterity save against DC 17, or take 5d6 bludgeoning damage, half on a save.

This mausoleum stands for all that is wrong in Daborak. Militaristic forces raise dynasties to go to war with each other, the poor suffer and are slaughtered, and the rich are then interred with their riches.


Unarmored Defense. Your AC is 10+Dex mod+Con mod.   Bastard Nobility. You have advantage against spells of second level or lower, and spell attacks of those levels have disadvantage against you.   Mounted Combatant.

  • You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
  • You can force an attack targeted at your mount to target you instead.
  • If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  Martial.


Created by

SleepyCamper.

Statblock Type

Monster / Creature

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