Remove these ads. Join the Worldbuilders Guild

Raiper of Doeful Kindling

Weapon Rare (this item requires attunement)

The Rapier of Plangent Glaciation looks like a harmless sword-hilt, with intricate finger-guards finely worked in polished gold, its grip neatly covered in fine leather. On a verbal command, the hilt draws heat and flame from its surroundings and ignites into a full-sized flame blade.   This blade can be used as a normal rapier. In addition, should the wielder make a Critical Hit, the blade exerts a painful and disruptive burning effect, the target suffers a minus one to hit and a plus four to the difficulty of any concentration check for 1d12 rounds. This additional effect is ineffective on non-living objects (but still works on metal or clay golems/warforged).   The Rapier holds 4 charges and regains all charges at the beginning of each day. Each activation drains one charge and is fully effective for three rounds of combat. After that, the blade begins to melt and weaken; it can still be used, but at a successive minus 1 to attack rolls for each round past the third. If, at this point, the user critically fails an attack, the missed attack strikes a hard surface and the flame is snuffed out. In addition, after six rounds of combat the sword loses the critical burning effect.   The Rapier has three other minor shortcomings. First, it must draw heat and tinder from the surrounding atmosphere to produce its blade. In conditions of wetness, such as a rainy day, it may work less effectively or not at all. Second, if the blade is completely drenched, it may weaken in its first round of use, suffering levies determined by the DM. And third, if its power is invoked underwater, or if the blade is plunged into water during its first round of use, the weapon is made useless.

Type Damage Damage Range Properties
Martial Melee 1d8 + STR or DEX Fire

Cost: 600gp Weight: 1lb


 

Created by

Jester-117.

Statblock Type

Item

Link/Embed