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Necrophilim (Deva & Erinyes)

Medium undead, lawful evil
Armor Class 17 (natural armor)
Hit Points 119(14d8 + 56) 14d8+56
Speed 30ft

STR
18 +4
DEX
16 +3
CON
18 +4
INT
6 -2
WIS
14 +2
CHA
18 +4

Saving Throws Wis +5, Cha +7
Skills Perception +5
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks not made with silvered weapons
Senses darkvision 120 ft., passive Perception 15
Languages Infernal, telepathy 120ft
Challenge 5


Magic Resistance. The Necrophillim has advantage on saving throws against spells and other magical effects.   Necrotic infusion The Necrophillims weapon attacks are magical. When the Necrophillim hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack)   Undead Fortitude If damage reduces the NEcrophillim to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage was from a critical hit. On a succes the Necrophillim drops to 1 hit point instead   Wing Assisted Jump. The Necrophillims long jump is 30 feet and it's high jump is 20 feet, with or without a running start. The Necrophillim can take this extra movement as part of a bonus action.


Actions

Multiattack. The Necrophillim makes two weapon attacks   Mace. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage.


 

Created by

117845.

Statblock Type

Monster / Creature

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