Spellcasting. Save DC 13, Attack +5
Cantrip. Light, Spare the Dying, Sacred Flame, Thaumaturgy
1st.(4/4) charm person, disguise self, guiding bolt, inflict wounds, healing word, Shield of Faith
2nd.(3/3) mirror image, pass without trace, silence, hold person
3rd.(2/2) blink, dispel magic, mass healing word
Blessing of the Trickster. Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.
Turn Undead. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.
Dagger. Weapon Attack, +4 to hit, 5'/Thrown (range 20'/60'), (1d4+1)