+3 | Strength |
+4 | Dexterity |
+5 | Constitution |
+8 | Intelligence |
+4 | Wisdom |
+2 | Charisma |
+2 | Acrobatics |
+2 | Animal Handling |
+4 | Arcana |
+1 | Athletics |
+0 | Deception |
+4 | History |
+3 | Insight |
+0 | Intimidation |
+6 | Investigation |
+2 | Medicine |
+4 | Nature |
+4 | Perception |
+0 | Performance |
+0 | Persuasion |
+4 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+2 | Survival |
Weapon | Attack | Damage | Notes |
---|---|---|---|
Light Crossbow | 1d20 + 4 | 1d8 piercing+2 | range 80/320 |
Dagger | 1d20 + 4 | 1d4 piercing + 2 (light (can dual-wield with bonus action), finesse (use DEX or STR), can be thrown at range 20/60) | |
Dagger (dual-wield bonus attack) | 1d20 + 4 | 1d4 piercing |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The blockiest of blocks
Level | XP |
---|---|
1 | 0 |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Common, +1 Extra language.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB: P. 230
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.