Investiture of Ice | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Xanathar's Guide to Everything

Investiture of Ice

6-level Transmutation

Casting Time 1 action
Range Self
Duration Concentration, Concentration, up to 10 minutes
Components V, S

Until the spell ends, ice rimes your body, and you gain the following benefits:

  • You are immune to cold damage and have resistance to fire damage.
  • You can move across difficult terrain created by ice or snow without spending extra movement.
  • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
  • You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

 

Class(es): Druid, Sorcerer, Warlock, Wizard

Created by

Vocem_Virtutis.

Statblock Type

Spell

Link/Embed