Medium Human Sea Captain , Chaotic Good
I want to continue my research, but I also need to settle down and start a family.
Never will I let the defenseless get into harms way.
I need every one of my possessions in quantities of three or more.
Light-footed The captain can take the dash or disengage action as a bonus action on each of his turns. Sea Legs The captain has advantage Strength and Dexterity skill checks made while standing on a waterborne vehicle.
Multi-attack The captain makes three attacks: one with a whip and two with his rapier. Rapier Type: Melee Range: 5 ft. To Hit: 7 Target: 1 On Hit: (1d8+4) Piercing Damage Whip Type: Melee Range: 10 ft. To Hit: 7 Target: 1 On Hit: (1d4+4) Slashing Damage Description: If the target is medium or smaller, it must succeed on a DC 15 strength saving throw. On a failed save the creature is knocked prone.