+5 | Strength |
+1 | Dexterity |
+5 | Constitution |
-1 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+1 | Acrobatics |
+2 | Animal Handling |
-1 | Arcana |
+5 | Athletics |
+0 | Deception |
-1 | History |
+0 | Insight |
+2 | Intimidation |
-1 | Investigation |
+0 | Medicine |
-1 | Nature |
+2 | Perception |
+0 | Performance |
+2 | Persuasion |
-1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+0 | Survival |
Great Axe | roll: 1d20+5 | 1d12+3 Slashing |
---|---|---|
Handaxe | roll: 1d20+5 | 1d6+3 Slashing |
Javelin | roll: 1d20+5 | 1d6+3 Piercing |
Horn | roll: 1d20+5 | 1d6+3 Piercing |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear Includes: • a Backpack • a Bedroll • a Mess kit • a Tinderbox • 10 torches • 10 days of Rations • a Waterskin • 50 feet of Hempen rope Varies
A back pack
DnD 5e SRD SRD
Melee Weapon Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Piercing | 30/120 ft | Thrown |
Cost: 5 sp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d12 | Slashing | Heavy, Two-Handed |
Cost: 30 gp Weight: 7 lb
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Slashing | 20/60 ft | Light, Thrown |
Cost: 5 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Slashing | 20/60 ft | Light, Thrown |
Cost: 5 gp Weight: 2 lb
Player's Handbook
Adventuring Gear When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its Movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. Common
A bear Trap
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
None | / 1d4 | Piercing | On the trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its Movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. |
Weight: 25
The statblocks of your class features
Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)
I | wonder | how | long | i | can | make | this | table | before | it | looks | like | absolute | poop | actually | quite | long | thats | cool | i | will | use | this | everywhere | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
Sidebar Time | Score |
---|---|
Awesomeness | 10 |
Useability | 10 |
Aesthetics | 10 |
Click to roll for loot : 1d6-3
Item | Rarity | Value |
---|---|---|
Sword | common | 40 |
Gem | uncommon | 170 |
Dragon Egg | rare | 3200 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.