+7 | Strength |
+3 | Dexterity |
+3 | Constitution |
-1 | Intelligence |
+1 | Wisdom |
+0 | Charisma |
+1 | Acrobatics |
+3 | Animal Handling |
+1 | Arcana |
+6 | Athletics |
+0 | Deception |
+3 | History |
+1 | Insight |
+2 | Intimidation |
-1 | Investigation |
+1 | Medicine |
-1 | Nature |
+3 | Perception |
+0 | Performance |
+0 | Persuasion |
-1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+3 | Survival |
Weapon | Attack | Damage |
---|---|---|
Trick Greatsword | 1H 1d20+7 | 1d6+5 slashing (+ 1d4 vs undead/aberrations) |
Trick GS | Reached 1H 1d20+7 | 1d6+5 |
Trick Greatsword | 2H 1d20+7 | 1d8+5 slashing (+ 1d4 vs undead/aberrations) |
Trick GS | Reached 2H 1d20+7 | 1d8+5 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Armor AC 12 + Dexterity modifier (maximum +2)
Thick furs keep the wearer warm and safe.
-1 Stress modifier
Advantage on Intimidate rolls against wolves and lycans. Common
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 12+Dex (Max. +2) |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
+2 damage vs. undead (Favoured Enemy)
Weapon attack: 1d20+5 Dagger damage: 1d4+3 +2 vs undead
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.