Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of ally of the hobgoblin that isn't incapacitated.
Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 6 1d8+2 slashing damage. Whip: Melee Weapon Attack: +3 to hit, reach 15 ft, one target. Hit: The target is grappled (escape DC 12) and must succeed on an opposed strength check, or it becomes knocked prone and stunned until the end of its next turn.