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Elite Hobgoblin

Medium humanoid (goblinoid) , lawful evil
Armor Class 16 (chain mail)
Hit Points 19 3d8+6
Speed 30ft

STR
14 +2
DEX
12 +1
CON
14 +2
INT
10 0
WIS
10 0
CHA
9 -1

Senses darkvision 60 ft, passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)


Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of ally of the hobgoblin that isn't incapacitated. 


Actions

Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 6 1d8+2 slashing damage.  Whip: Melee Weapon Attack: +3 to hit, reach 15 ft, one target. Hit: The target is grappled (escape DC 12) and must succeed on an opposed strength check, or it becomes knocked prone and stunned until the end of its next turn. 


 

Created by

beetrroot.

Statblock Type

Monster / Creature

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