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Decapus

Large monstrosity , chaotic evil
Armor Class 15 (natural armor)
Hit Points 37 5d10+10
Speed 10ft Climb: 30ft

STR
12 +1
DEX
11 0
CON
15 +2
INT
6 -2
WIS
11 0
CHA
7 -2

Skills Athletics +3
Senses darkvision 60 ft, passive Perception 10
Languages -
Challenge 3 (700 XP)


Actions

Multiattack: The decapus makes nine tentacles attacks when suspended from above, or six tentacle attacks when on the ground. It also uses Reel and makes one bite attack.  Tentacle: Melee Weapon Attack: +3 to hit, reach 10 ft, one target. Hit: 4 1d6+1 bludgeoning damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restained.  Bite: Melee Weapon Attack: +3 to hit, reach 0 ft (target must be grappled,) one target. Hit: 8 2d6+1 piercing damage.  Reel: The decapus pulls each creature grappled by it up to 10 feet straight toward it. 


 

This horrid creature has a hairy bloated globular body that appears to be all mouth. Its broad maw is lined with wicked yellow teeth and a foul stench issues from within. Sprouting from its sickly green body are 10 tentacles covered with spiny suckers, used to hold it aloft. 


Created by

beetrroot.

Statblock Type

Monster / Creature

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