Remove these ads. Join the Worldbuilders Guild

Player's Handbook, pg. 224

Compelled Duel

1-level Enchantment

Casting Time 1 Action
Range 30 ft
Duration Concentration, 1 Minute
Components V

Damage Type: Debuff, Control   Attack/Save Throw: WIS Save   Description: You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

Class(es): Paladin

Created by

Shoebox.

Statblock Type

Spell

Link/Embed