Feral Rage | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Metabot's Manual of Magical Maneuvers

Feral Rage

2-level Transmutation

Casting Time 1 action
Range 120 ft.
Duration Concentration, up to 1 minute
Components V, S

You make eye contact with one beast that can see you within range, which turns feral. The beast gains advantage on Strength Checks and Strength saving throws, resistance to bludgeoning, piercing, and slashing damage, and has advantage on melee attacks.
You can choose to force the target creature to make a Wisdom saving throw to avoid this effect. On a failed save, on each of its turns it must move towards and attack the closest creature. The target can repeat the Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
This spell has no effect on a creature with an Intelligence score higher than 4.

Class(es): Ranger

Created by

Dark Hollow DND.

Statblock Type

Spell

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