Tendril: Melee Weapon Attack: +2 to hit, reach 10 ft, one creature. Hit: The target is grappled (escape DC 12). While grappled, the target is restrained and subject to Blood Drain. Blood Drain: At the start of each of the shrubs turns, it drains 5 1d6+2 hit points from a grappled target. The shrub gains temporary hit points equal to the damage inflicted.
The dark green stems of this plant are crawling vines that occur among other plant growth. Tiny rose-like flowers are white until it feeds. As it drains blood, the flowers turn crimson.