Elemental Evil Player's Companion , pg. 155
Earth Tremor
1-level
Evocation
Casting Time 1 Action
Range 10 ft
Duration Instantaneous
Components V, S
Damage Type: Bludgeoning
Saving Throws: Dexterity
Description: You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Class(es): Bard, Druid, Sorcerer, Wizard