Metabot's Manual of Magical Maneuvers
1-level Conjuration
The first time you make a running jump before the end of your next turn, you instead teleport to your landing location. If this jump would take you into a Large or smaller creature's space, you instead appear in an unoccupied space adjacent to the creature, otherwise the spell fails. The target must make a Strength saving throw. On a fail, the target falls prone and if you have a free hand, it becomes grappled by you.
At higher levels: When you cast this spell using a 3rd level spell slot or higher, you may use a bonus action for the casting instead of an action.