Flashpalm | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Metabot's Manual of Magical Maneuvers

Flashpalm

0-level (Cantrip) Evocation

Casting Time 1 action
Range 5 feet
Duration 1 turn
Components V, S

You open your clenched hand and a glaring light pulses out, disorienting a creature within range that you can see. The target must make a Constitution saving throw. On a failed save, the target takes 1d4 radiant damage, and it is blinded until the end of the current turn.
At higher levels: The spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Class(es): Cleric, Sorcerer, Wizard

Created by

Dark Hollow DND.

Statblock Type

Spell

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