Skills Deception +4, Persuasion +4, Religion +2
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The fanatic has following cleric spells prepared: At will: Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Multiattack: The fanatic makes two melee attacks. Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 1d4+2 piercing damage. Spell Priority Phase 1 battle (capture): 1) Command: tells Eudora to approach; 2a) Hold person 2b) Sacred Flame Phase 2 battle (capture and kill): 1) Spiritual Weapon; 2a) Command (either Eudora to approach, or high priority target to grovel) 2b) sacred flame Phase 3 battle (maximum effort/damage): 1)Spiritual Weapon, 2) inflict wounds 2b) sacred flame
Command the Crowd: After a successful attack, the cult fanatic convinces a common to take his place, confusing enemies: until the beginning of the fanatic's next turn, any attacker targeting him must either change targets or make a wisdom saving throw (DC12). On a fail, they must change targets or loose the spell/attack
Triggers: capture Eudora Loys, or takes 20 HP damage or 4 cultists die.
Seize them!: 2 allies immediately grapple Eudora Loys and drag her 30 ft away, while 2 additional allies block anyone following
Trigger First round with allies adjacent to the quarry
Sacrifice For the Greater Good!: all remaining cultists make a movement action and a grapple action, while the fanatic runs away.
TriggerFinal stage of the battle when HP <20% (13HP)