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Drow Elite Warrior

Medium humanoid, neutral evil
Armor Class 18
Hit Points 71
Speed 30ft

STR
13 +1
DEX
18 +4
CON
14 +2
INT
11 0
WIS
13 +1
CHA
12 +1

Saving Throws Dex +7, Con +5, Wis +4
Skills Perception +4, Stealth +10
Senses darkvision 120ft, passive Perception 14
Languages Elvish, Undercommon
Challenge 5

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material component

At will: dancing lights

1/day: darkness, faerie fire, levitate (self only)


Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.   Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Multiattack. The drow makes two shortsword attacks.   Shortsword. Melee Weapon Attack. +7 to hit, reach 5ft, one target. Hit: 1d6 + 4 piercing damage plus 3d6 poison damage.   Hand Crossbow. Ranged Weapon Attack. +7 to hit, range 30/120ft, one target. Hit: 1d6 + 4 piercing damage, and the target must succeed on a DC 13 Constitution saving throws or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Reactions

Parry. The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.


 

Created by

pbromwelljr.

Statblock Type

Monster / Creature

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